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We the gamers : how games teach ethics and civics / Karen Schrier.

By: Material type: Computer fileComputer filePublication details: New York, NY : Oxford University Press, 2021.Description: 1 online resource (402 pages) : illustrations (colour)ISBN:
  • 9780190926144 (ebook) :
Subject(s): DDC classification:
  • 370.114
Online resources: Summary: The world is in crisis. The people of the world are all connected, & rely on one another to make ethical decisions & to solve civic problems together. Ethics & civics have always mattered, but it is becoming more evident how much they matter. Teaching ethics & civics is essential to the future. This book argues that games can encourage the practice of ethics & civics. They can help people to connect, deliberate, reflect, & flourish. They can help people to reimagine systems & solve problems. Games are communities & public spheres. Like all communities, they may encourage care, connection, & respect. They may also be used for hate, disinformation, & exclusion. Games reveal humanity's compassion as well as its cruelty. This text provides research-based perspectives related to why & how people should play, make, & use games in ethics, civics, character, & social studies education.
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Item type Home library Call number Status Date due Barcode Item holds
e-Book e-Book S. R. Ranganathan Learning Hub Online 370.114 (Browse shelf(Opens below)) Available EB1599
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The world is in crisis. The people of the world are all connected, & rely on one another to make ethical decisions & to solve civic problems together. Ethics & civics have always mattered, but it is becoming more evident how much they matter. Teaching ethics & civics is essential to the future. This book argues that games can encourage the practice of ethics & civics. They can help people to connect, deliberate, reflect, & flourish. They can help people to reimagine systems & solve problems. Games are communities & public spheres. Like all communities, they may encourage care, connection, & respect. They may also be used for hate, disinformation, & exclusion. Games reveal humanity's compassion as well as its cruelty. This text provides research-based perspectives related to why & how people should play, make, & use games in ethics, civics, character, & social studies education.

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