000 | 02318nam a2200337Ia 4500 | ||
---|---|---|---|
000 | 02622nam a22003735i 4500 | ||
001 | 978-3-031-17985-3 | ||
003 | DE-He213 | ||
005 | 20240319121102.0 | ||
007 | cr nn 008mamaa | ||
008 | 230109s2023 sz | s |||| 0|eng d | ||
020 |
_a9783031179853 _9978-3-031-17985-3 |
||
082 | _a005.437;004.019 | ||
100 |
_aBaumann, Franziska. _937585 |
||
245 |
_aEmbodied Human-Computer Interaction in Vocal Music Performance _cby Franziska Baumann. _h[electronic resource] / |
||
250 | _a1st ed. 2023. | ||
260 |
_aCham _bSpringer International Publishing _c2023 |
||
300 |
_aXII, 81 p. 48 illus., 29 illus. in color. _bonline resource. |
||
520 | _aThis SpringerBrief provides a unique insight into the practice and research of the connections between voice, HCI and embodiment. Specifically, it explores how the voice can be embodied and mediated by means of gestural communication through sensor interfaces and aims to situate and contextualise various aspects that generate meaningful connections in such interactive interface performance. The author offers an approach for understanding creative practices between humans and computers in gestural live music performance, from the perspective of the embodied relationships created within such systems. Underlying practices, principles and sensor technologies that support creativity in embodied human-computer interaction in vocal music performance are examined and a dynamic framework and tools for anyone wishing to engage with this subject in depth are presented. The book is essential reading not only for musicians, composers, researchers, application developers, musicologists and educators but also for students and tertiary institutions as well as actors and dramaturgs in a music context. . | ||
650 |
_aAugmented reality. _937586 |
||
650 |
_aHuman-computer interaction. _937587 |
||
650 |
_aPerforming arts. _937588 |
||
650 |
_aTheater. _937589 |
||
650 |
_aTheatre and Performance Arts. _937590 |
||
650 |
_aUser interfaces (Computer systems). _937591 |
||
650 |
_aUser Interfaces and Human Computer Interaction. _937592 |
||
650 |
_aVirtual and Augmented Reality. _937593 |
||
650 |
_aVirtual reality. _937594 |
||
856 | _uhttps://doi.org/10.1007/978-3-031-17985-3 | ||
942 |
_cEBK _2ddc |
||
999 |
_c15725 _d15725 |