000 02554nam a2200349Ia 4500
000 03203nam a22003855i 4500
001 978-3-031-39683-0
003 DE-He213
005 20240319120945.0
007 cr nn 008mamaa
008 230817s2023 sz | s |||| 0|eng d
020 _a9783031396830
_9978-3-031-39683-0
082 _a005.437;004.019
100 _aBordegoni, Monica.
_933694
245 _aPrototyping User eXperience in eXtended Reality
_cby Monica Bordegoni, Marina Carulli, Elena Spadoni.
_h[electronic resource] /
250 _a1st ed. 2023.
260 _aCham
_bSpringer Nature Switzerland
_c2023
300 _aVI, 135 p. 86 illus., 76 illus. in color.
_bonline resource.
520 _aThis book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users' feedback and the context of use. The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences.
650 _aAugmented reality.
_933695
650 _aComputer-Aided Engineering (CAD, CAE) and Design.
_933696
650 _aComputer-aided engineering.
_933697
650 _aHuman-computer interaction.
_933698
650 _aUser interfaces (Computer systems).
_933699
650 _aUser Interfaces and Human Computer Interaction.
_933700
650 _aVirtual and Augmented Reality.
_933701
650 _aVirtual reality.
_933702
700 _aCarulli, Marina.
_933703
700 _aSpadoni, Elena.
_933704
856 _uhttps://doi.org/10.1007/978-3-031-39683-0
942 _cEBK
_2ddc
999 _c15413
_d15413