000 02892nam a2200313Ia 4500
000 03705nam a22003375i 4500
001 978-3-031-32202-0
003 DE-He213
005 20240319120932.0
007 cr nn 008mamaa
008 230619s2023 sz | s |||| 0|eng d
020 _a9783031322020
_9978-3-031-32202-0
082 _a794.815
100 _aWang, Wallace.
_933036
245 _aThe Structure of Game Design
_cby Wallace Wang.
_h[electronic resource] /
250 _a1st ed. 2023.
260 _aCham
_bSpringer International Publishing
_c2023
300 _aXVI, 282 p. 51 illus., 44 illus. in color.
_bonline resource.
520 _aThe Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be "fun", any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they're fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.
650 _aComputer games
_933037
650 _aGame Development.
_933038
650 _aHuman-computer interaction.
_933039
650 _aMultimedia Information Systems.
_933040
650 _aMultimedia systems.
_933041
650 _aUser interfaces (Computer systems).
_933042
650 _aUser Interfaces and Human Computer Interaction.
_933043
856 _uhttps://doi.org/10.1007/978-3-031-32202-0
942 _cEBK
_2ddc
999 _c15352
_d15352