000 | 02892nam a2200313Ia 4500 | ||
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000 | 03705nam a22003375i 4500 | ||
001 | 978-3-031-32202-0 | ||
003 | DE-He213 | ||
005 | 20240319120932.0 | ||
007 | cr nn 008mamaa | ||
008 | 230619s2023 sz | s |||| 0|eng d | ||
020 |
_a9783031322020 _9978-3-031-32202-0 |
||
082 | _a794.815 | ||
100 |
_aWang, Wallace. _933036 |
||
245 |
_aThe Structure of Game Design _cby Wallace Wang. _h[electronic resource] / |
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250 | _a1st ed. 2023. | ||
260 |
_aCham _bSpringer International Publishing _c2023 |
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300 |
_aXVI, 282 p. 51 illus., 44 illus. in color. _bonline resource. |
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520 | _aThe Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be "fun", any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they're fun, you can use your knowledge to turn any idea into a game that others can play and enjoy. | ||
650 |
_aComputer games _933037 |
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650 |
_aGame Development. _933038 |
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650 |
_aHuman-computer interaction. _933039 |
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650 |
_aMultimedia Information Systems. _933040 |
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650 |
_aMultimedia systems. _933041 |
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650 |
_aUser interfaces (Computer systems). _933042 |
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650 |
_aUser Interfaces and Human Computer Interaction. _933043 |
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856 | _uhttps://doi.org/10.1007/978-3-031-32202-0 | ||
942 |
_cEBK _2ddc |
||
999 |
_c15352 _d15352 |