000 | 03116nam a2200361Ia 4500 | ||
---|---|---|---|
000 | 03575nam a22003855i 4500 | ||
001 | 978-3-662-66280-9 | ||
003 | DE-He213 | ||
005 | 20240319120813.0 | ||
007 | cr nn 008mamaa | ||
008 | 230123s2023 gw | s |||| 0|eng d | ||
020 |
_a9783662662809 _9978-3-662-66280-9 |
||
082 | _a6.7 | ||
100 |
_aLanger, Elle. _929190 |
||
245 |
_aMedia Innovations AR and VR _cby Elle Langer. _h[electronic resource] : |
||
250 | _a1st ed. 2023. | ||
260 |
_aBerlin, Heidelberg _bSpringer Berlin Heidelberg _c2023 |
||
300 |
_aXII, 124 p. 14 illus. in color. _bonline resource. |
||
520 | _aDefinition for immersive media Economic characteristics for media innovations User experience and presence experience in real world Analysis of success factors on user and producer level Augmented and virtual reality are media innovations with specific characteristics. They create an immersion for the user, as the user is immersed in the medium and its 360° environment. To develop content and applications for AR and VR successfully, various factors must be in alignment: the users need and experience in the 360° environment, the story, and the type of media usage. Content producers face novel challenges in content development, method selection, and teamwork in the development process. Target groups Students Companies Advertising agencies Media industry Content producers who want to learn more about immersive media or are looking for concrete help The author Elle Langer is an experienced and award-winning innovation manager for media and communication products. She has developed and produced numerous non-fiction formats and documentaries for national and international clients. Since 2014, she specializes in the immersive media AR and VR. As the founder and CEO of "pimento formate" she supports companies in VR and AR projects for edutainment, art, music, mental health and various communication projects. As a board member of Virtual Reality Berlin-Brandenburg e.V. she played a major role to establish the immersive media landscape in Germany. This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com) This English Book was corrected finally by Stephanie Manz and the author Elle Langer. . | ||
650 |
_aApplication software. _929191 |
||
650 |
_aComputer and Information Systems Applications. _929192 |
||
650 |
_aComputer graphics. _929193 |
||
650 |
_aComputer Graphics. _929194 |
||
650 |
_aComputer vision. _929195 |
||
650 |
_aComputer Vision. _929196 |
||
650 |
_aHuman-computer interaction. _929197 |
||
650 |
_aMultimedia Information Systems. _929198 |
||
650 |
_aMultimedia systems. _929199 |
||
650 |
_aUser interfaces (Computer systems). _929200 |
||
650 |
_aUser Interfaces and Human Computer Interaction. _929201 |
||
856 | _uhttps://doi.org/10.1007/978-3-662-66280-9 | ||
942 |
_cEBK _2ddc |
||
999 |
_c15029 _d15029 |