000 | 01323nam a2200313Ia 4500 | ||
---|---|---|---|
000 | 01949nam a22003495i 4500 | ||
001 | 978-3-031-15187-3 | ||
003 | DE-He213 | ||
005 | 20240319120753.0 | ||
007 | cr nn 008mamaa | ||
008 | 221207s2023 sz | s |||| 0|eng d | ||
020 |
_a9783031151873 _9978-3-031-15187-3 |
||
082 | _a371.334 | ||
245 |
_aGame Jams - History, Technology, and Organisation _cedited by Allan Fowler, Foaad Khosmood. _h[electronic resource] / |
||
250 | _a1st ed. 2023. | ||
260 |
_aCham _bSpringer International Publishing _c2023 |
||
300 |
_aXVII, 122 p. 23 illus., 20 illus. in color. _bonline resource. |
||
520 | _aThis book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. . | ||
650 |
_aComputer games _928205 |
||
650 |
_aComputers and Education. _928206 |
||
650 |
_aEducation _928207 |
||
650 |
_aGame Development. _928208 |
||
650 |
_aSoftware engineering. _928209 |
||
650 |
_aSoftware Engineering. _928210 |
||
700 |
_aFowler, Allan. _928211 |
||
700 |
_aKhosmood, Foaad. _928212 |
||
856 | _uhttps://doi.org/10.1007/978-3-031-15187-3 | ||
942 |
_cEBK _2ddc |
||
999 |
_c14938 _d14938 |