000 01323nam a2200313Ia 4500
000 01949nam a22003495i 4500
001 978-3-031-15187-3
003 DE-He213
005 20240319120753.0
007 cr nn 008mamaa
008 221207s2023 sz | s |||| 0|eng d
020 _a9783031151873
_9978-3-031-15187-3
082 _a371.334
245 _aGame Jams - History, Technology, and Organisation
_cedited by Allan Fowler, Foaad Khosmood.
_h[electronic resource] /
250 _a1st ed. 2023.
260 _aCham
_bSpringer International Publishing
_c2023
300 _aXVII, 122 p. 23 illus., 20 illus. in color.
_bonline resource.
520 _aThis book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. .
650 _aComputer games
_928205
650 _aComputers and Education.
_928206
650 _aEducation
_928207
650 _aGame Development.
_928208
650 _aSoftware engineering.
_928209
650 _aSoftware Engineering.
_928210
700 _aFowler, Allan.
_928211
700 _aKhosmood, Foaad.
_928212
856 _uhttps://doi.org/10.1007/978-3-031-15187-3
942 _cEBK
_2ddc
999 _c14938
_d14938