Entertainment Computing - ICEC 2023 edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi. [electronic resource] :
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9789819982486
- Artificial intelligence
- Artificial Intelligence
- Computer Communication Networks
- Computer Imaging, Vision, Pattern Recognition and Graphics
- Computer networksÂ
- Computer vision
- Computers, Special purpose
- Human-computer interaction
- Image processing
- Microcomputers
- Personal Computing
- Special Purpose and Application-Based Systems
- User interfaces (Computer systems)
- User Interfaces and Human Computer Interaction
- 4.16
Item type | Home library | Call number | Status | Notes | Date due | Barcode | Item holds | |
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S. R. Ranganathan Learning Hub Online | Available | Platform:Springer | EB2888 |
This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15-17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . .
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