3-D Computer Vision by Yu-Jin Zhang. [electronic resource]
Material type:![Computer file](/opac-tmpl/lib/famfamfam/CF.png)
- 9789811975806
- Computer Imaging, Vision, Pattern Recognition and Graphics
- Computer science
- Computer Science
- Computer vision
- Computer Vision
- Human-computer interaction
- Image processing
- Image processing
- Image Processing
- Theory and Algorithms for Application Domains
- User interfaces (Computer systems)
- User Interfaces and Human Computer Interaction
- 006.37
Item type | Home library | Call number | Status | Notes | Date due | Barcode | Item holds |
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S. R. Ranganathan Learning Hub Online | Available | Platform:Springer | EB1833 |
This textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, "2D Computer Vision: Principles, Algorithms and Applications"), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields. To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content.
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