Gamification Design for Educational Contexts (Record no. 15575)

MARC details
000 -LEADER
fixed length control field 02624nam a2200337Ia 4500
000 - LEADER
fixed length control field 06914nam a22003615i 4500
001 - CONTROL NUMBER
control field 978-3-031-31949-5
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240319121025.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230905s2023 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783031319495
-- 978-3-031-31949-5
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.334
245 ## - TITLE STATEMENT
Title Gamification Design for Educational Contexts
Statement of responsibility, etc. edited by Armando Toda, Alexandra I. Cristea, Seiji Isotani.
Medium [electronic resource] :
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2023.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Cham
Name of publisher, distributor, etc. Springer International Publishing
Date of publication, distribution, etc. 2023
300 ## - PHYSICAL DESCRIPTION
Extent XI, 137 p. 36 illus., 21 illus. in color.
Other physical details online resource.
520 ## - SUMMARY, ETC.
Summary, etc. Have you ever wondered how to best add game-like elements to your (online) courses? What makes some game features desirable, and others boring? This book covers gamification design in educational domains. It is aimed at practitioners, researchers and academics alike. Gamification design is a recent and relevant topic in many domains; however, it is not well explored in the domain of education, with only a few frameworks available and most of these being only academic (e.g., theoretical) and not addressing practical issues related to education practitioners (e.g., teachers and instructors). The book is divided into 3 parts, in part 1 we explain some basic concepts related to gamification and gamification design, its importance for the education domain, possible negative effects if gamification design is neglected, and aspects that are still not encompassed by this field. Following, part 2 focus on explaining data-driven gamification design concepts as well as a research framework on how to use data mining algorithms to analyze and interpret data to generate strategies that can be used in education domain. It also presents a conceptual framework on how to apply those strategies in the education domain, focusing on the teacher and instructor; Finally, part 3 presents discussions regarding the concepts covered in the book, as well as possible research directions.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computers and Education.
9 (RLIN) 35662
Topical term or geographic name entry element Digital Education and Educational Technology.
9 (RLIN) 35663
Topical term or geographic name entry element Education
9 (RLIN) 35664
Topical term or geographic name entry element Educational technology.
9 (RLIN) 35665
Topical term or geographic name entry element Human-computer interaction.
9 (RLIN) 35666
Topical term or geographic name entry element User interfaces (Computer systems).
9 (RLIN) 35667
Topical term or geographic name entry element User Interfaces and Human Computer Interaction.
9 (RLIN) 35668
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Cristea, Alexandra I.
9 (RLIN) 35669
Personal name Isotani, Seiji.
9 (RLIN) 35670
Personal name Toda, Armando.
9 (RLIN) 35671
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-031-31949-5">https://doi.org/10.1007/978-3-031-31949-5</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type e-Book
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Barcode Date last seen Price effective from Koha item type Public note
        S. R. Ranganathan Learning Hub S. R. Ranganathan Learning Hub Online   Veda Library Solutions Pvt. Ltd., Noida   EB2561 2024-03-19 2024-03-19 e-Book Platform:Springer