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000 -LEADER |
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02554nam a2200349Ia 4500 |
000 - LEADER |
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03203nam a22003855i 4500 |
001 - CONTROL NUMBER |
control field |
978-3-031-39683-0 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240319120945.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
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008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
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230817s2023 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783031396830 |
-- |
978-3-031-39683-0 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.437;004.019 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Bordegoni, Monica. |
9 (RLIN) |
33694 |
245 ## - TITLE STATEMENT |
Title |
Prototyping User eXperience in eXtended Reality |
Statement of responsibility, etc. |
by Monica Bordegoni, Marina Carulli, Elena Spadoni. |
Medium |
[electronic resource] / |
250 ## - EDITION STATEMENT |
Edition statement |
1st ed. 2023. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Cham |
Name of publisher, distributor, etc. |
Springer Nature Switzerland |
Date of publication, distribution, etc. |
2023 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
VI, 135 p. 86 illus., 76 illus. in color. |
Other physical details |
online resource. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
This book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users' feedback and the context of use. The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Augmented reality. |
9 (RLIN) |
33695 |
|
Topical term or geographic name entry element |
Computer-Aided Engineering (CAD, CAE) and Design. |
9 (RLIN) |
33696 |
|
Topical term or geographic name entry element |
Computer-aided engineering. |
9 (RLIN) |
33697 |
|
Topical term or geographic name entry element |
Human-computer interaction. |
9 (RLIN) |
33698 |
|
Topical term or geographic name entry element |
User interfaces (Computer systems). |
9 (RLIN) |
33699 |
|
Topical term or geographic name entry element |
User Interfaces and Human Computer Interaction. |
9 (RLIN) |
33700 |
|
Topical term or geographic name entry element |
Virtual and Augmented Reality. |
9 (RLIN) |
33701 |
|
Topical term or geographic name entry element |
Virtual reality. |
9 (RLIN) |
33702 |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Carulli, Marina. |
9 (RLIN) |
33703 |
|
Personal name |
Spadoni, Elena. |
9 (RLIN) |
33704 |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://doi.org/10.1007/978-3-031-39683-0">https://doi.org/10.1007/978-3-031-39683-0</a> |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
e-Book |
Source of classification or shelving scheme |
Dewey Decimal Classification |