The Structure of Game Design (Record no. 15352)

MARC details
000 -LEADER
fixed length control field 02892nam a2200313Ia 4500
000 - LEADER
fixed length control field 03705nam a22003375i 4500
001 - CONTROL NUMBER
control field 978-3-031-32202-0
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240319120932.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230619s2023 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783031322020
-- 978-3-031-32202-0
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.815
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Wang, Wallace.
9 (RLIN) 33036
245 ## - TITLE STATEMENT
Title The Structure of Game Design
Statement of responsibility, etc. by Wallace Wang.
Medium [electronic resource] /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2023.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Cham
Name of publisher, distributor, etc. Springer International Publishing
Date of publication, distribution, etc. 2023
300 ## - PHYSICAL DESCRIPTION
Extent XVI, 282 p. 51 illus., 44 illus. in color.
Other physical details online resource.
520 ## - SUMMARY, ETC.
Summary, etc. The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be "fun", any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they're fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
9 (RLIN) 33037
Topical term or geographic name entry element Game Development.
9 (RLIN) 33038
Topical term or geographic name entry element Human-computer interaction.
9 (RLIN) 33039
Topical term or geographic name entry element Multimedia Information Systems.
9 (RLIN) 33040
Topical term or geographic name entry element Multimedia systems.
9 (RLIN) 33041
Topical term or geographic name entry element User interfaces (Computer systems).
9 (RLIN) 33042
Topical term or geographic name entry element User Interfaces and Human Computer Interaction.
9 (RLIN) 33043
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-031-32202-0">https://doi.org/10.1007/978-3-031-32202-0</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type e-Book
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Barcode Date last seen Price effective from Koha item type Public note
        S. R. Ranganathan Learning Hub S. R. Ranganathan Learning Hub Online   Veda Library Solutions Pvt. Ltd., Noida   EB2338 2024-03-19 2024-03-19 e-Book Platform:Springer