MARC details
000 -LEADER |
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02892nam a2200313Ia 4500 |
000 - LEADER |
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03705nam a22003375i 4500 |
001 - CONTROL NUMBER |
control field |
978-3-031-32202-0 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240319120932.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
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cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
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230619s2023 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783031322020 |
-- |
978-3-031-32202-0 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.815 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Wang, Wallace. |
9 (RLIN) |
33036 |
245 ## - TITLE STATEMENT |
Title |
The Structure of Game Design |
Statement of responsibility, etc. |
by Wallace Wang. |
Medium |
[electronic resource] / |
250 ## - EDITION STATEMENT |
Edition statement |
1st ed. 2023. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Cham |
Name of publisher, distributor, etc. |
Springer International Publishing |
Date of publication, distribution, etc. |
2023 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
XVI, 282 p. 51 illus., 44 illus. in color. |
Other physical details |
online resource. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be "fun", any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they're fun, you can use your knowledge to turn any idea into a game that others can play and enjoy. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
9 (RLIN) |
33037 |
|
Topical term or geographic name entry element |
Game Development. |
9 (RLIN) |
33038 |
|
Topical term or geographic name entry element |
Human-computer interaction. |
9 (RLIN) |
33039 |
|
Topical term or geographic name entry element |
Multimedia Information Systems. |
9 (RLIN) |
33040 |
|
Topical term or geographic name entry element |
Multimedia systems. |
9 (RLIN) |
33041 |
|
Topical term or geographic name entry element |
User interfaces (Computer systems). |
9 (RLIN) |
33042 |
|
Topical term or geographic name entry element |
User Interfaces and Human Computer Interaction. |
9 (RLIN) |
33043 |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://doi.org/10.1007/978-3-031-32202-0">https://doi.org/10.1007/978-3-031-32202-0</a> |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
e-Book |
Source of classification or shelving scheme |
Dewey Decimal Classification |