Media Innovations AR and VR (Record no. 15029)

MARC details
000 -LEADER
fixed length control field 03116nam a2200361Ia 4500
000 - LEADER
fixed length control field 03575nam a22003855i 4500
001 - CONTROL NUMBER
control field 978-3-662-66280-9
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240319120813.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230123s2023 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783662662809
-- 978-3-662-66280-9
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 6.7
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Langer, Elle.
9 (RLIN) 29190
245 ## - TITLE STATEMENT
Title Media Innovations AR and VR
Statement of responsibility, etc. by Elle Langer.
Medium [electronic resource] :
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2023.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Berlin, Heidelberg
Name of publisher, distributor, etc. Springer Berlin Heidelberg
Date of publication, distribution, etc. 2023
300 ## - PHYSICAL DESCRIPTION
Extent XII, 124 p. 14 illus. in color.
Other physical details online resource.
520 ## - SUMMARY, ETC.
Summary, etc. Definition for immersive media Economic characteristics for media innovations User experience and presence experience in real world Analysis of success factors on user and producer level Augmented and virtual reality are media innovations with specific characteristics. They create an immersion for the user, as the user is immersed in the medium and its 360° environment. To develop content and applications for AR and VR successfully, various factors must be in alignment: the users need and experience in the 360° environment, the story, and the type of media usage. Content producers face novel challenges in content development, method selection, and teamwork in the development process. Target groups Students Companies Advertising agencies Media industry Content producers who want to learn more about immersive media or are looking for concrete help The author Elle Langer is an experienced and award-winning innovation manager for media and communication products. She has developed and produced numerous non-fiction formats and documentaries for national and international clients. Since 2014, she specializes in the immersive media AR and VR. As the founder and CEO of "pimento formate" she supports companies in VR and AR projects for edutainment, art, music, mental health and various communication projects. As a board member of Virtual Reality Berlin-Brandenburg e.V. she played a major role to establish the immersive media landscape in Germany. This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com) This English Book was corrected finally by Stephanie Manz and the author Elle Langer. .
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Application software.
9 (RLIN) 29191
Topical term or geographic name entry element Computer and Information Systems Applications.
9 (RLIN) 29192
Topical term or geographic name entry element Computer graphics.
9 (RLIN) 29193
Topical term or geographic name entry element Computer Graphics.
9 (RLIN) 29194
Topical term or geographic name entry element Computer vision.
9 (RLIN) 29195
Topical term or geographic name entry element Computer Vision.
9 (RLIN) 29196
Topical term or geographic name entry element Human-computer interaction.
9 (RLIN) 29197
Topical term or geographic name entry element Multimedia Information Systems.
9 (RLIN) 29198
Topical term or geographic name entry element Multimedia systems.
9 (RLIN) 29199
Topical term or geographic name entry element User interfaces (Computer systems).
9 (RLIN) 29200
Topical term or geographic name entry element User Interfaces and Human Computer Interaction.
9 (RLIN) 29201
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-662-66280-9">https://doi.org/10.1007/978-3-662-66280-9</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type e-Book
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Total Checkouts Barcode Date last seen Price effective from Koha item type Public note
        S. R. Ranganathan Learning Hub S. R. Ranganathan Learning Hub Online   Veda Library Solutions Pvt. Ltd., Noida   EB2015 2024-03-19 2024-03-19 e-Book Platform:Springer