Designing for Mixed Reality (Record no. 14476)
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000 -LEADER | |
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fixed length control field | 01723nam a22001937a 4500 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9789352138371 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.6 |
Item number | O181D |
100 ## - MAIN ENTRY--AUTHOR NAME | |
Personal name | O'Connell, Kharis |
245 ## - TITLE STATEMENT | |
Title | Designing for Mixed Reality |
Sub Title | Blending Data, AR, and the Physical World |
Statement of responsibility, etc | by Kharis O’Connell |
250 ## - EDITION STATEMENT | |
Edition statement | Reprint |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication | Mumbai |
Name of publisher | Shroff Publishers and Distributors |
Year of publication | 2019 |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | v, 48p. |
Other physical details | ill. |
520 ## - SUMMARY, ETC. | |
Summary, etc | Today's interaction designers generally operate within well-researched and documented constraints for both web and mobile applications--but not for much longer. By mixing the real and virtual worlds, new products such as Hololens, DAQRI, Meta, and Magic Leap clearly demonstrate that designers no longer have to confine user interfaces to a screen. In this O'Reilly report, author Kharis O'Connell guides you through the new realm of mixed reality. You'll discover the difference between designing for arenas rather than web or mobile screen rectangles, and examine some of the supporting tools, technologies, and techniques that will enable you to make the transition. Display information by understanding the limitations and differences between a "light-field" and an LCD screen Explore concepts for transitioning from a 2D to a 3D mindset Examine different input methods and technologies, from touch to hearing to speaking Understand how tomorrow's designers will need to manifest information at the right time in the right place Learn which industries will benefit from these new tools, and what new industries could emerge. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Virtual reality |
Topical Term | Information visualization |
Topical Term | Human-computer interaction |
Topical Term | Mixed reality |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | Book |
Withdrawn status | Lost status | Damaged status | Not for loan | Collection code | Permanent Location | Current Location | Shelving location | Date acquired | Full call number | Accession Number | Price effective from | Koha item type |
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Reference | S. R. Ranganathan Learning Hub | S. R. Ranganathan Learning Hub | General Section | 2023-11-10 | 006.6 O181D | 12760 | 2023-11-10 | Book |