MARC details
000 -LEADER |
fixed length control field |
01384nmm a2200325 i 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20230705144814.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
210729s2021 enka ob 101 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
Canceled/invalid LC control number |
2019050852 (print) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781501380907 |
Qualifying information |
(ebook) |
|
Canceled/invalid ISBN |
9781350015722 |
Qualifying information |
(print) |
|
Canceled/invalid ISBN |
9781350099500 |
Qualifying information |
(hardback) |
|
Canceled/invalid ISBN |
1350099503 |
Qualifying information |
(hardback) |
|
Canceled/invalid ISBN |
1350015725 |
Qualifying information |
(paperback) |
|
Canceled/invalid ISBN |
9781350015746 |
Qualifying information |
(ePub) |
|
Canceled/invalid ISBN |
9781350015739 |
Qualifying information |
(PDF) |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8 |
Edition number |
23 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Salmond, Michael, |
Relator term |
author. |
9 (RLIN) |
18716 |
245 ## - TITLE STATEMENT |
Title |
Video game level design : |
Remainder of title |
how to create video games with emotion, interaction and engagement / |
Statement of responsibility, etc. |
Michael Salmond. |
250 ## - EDITION STATEMENT |
Edition statement |
First edition. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
London, England : |
Name of publisher, distributor, etc. |
Zed Books, |
Date of publication, distribution, etc. |
2021. |
264 ## - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
[London, England] : |
Name of producer, publisher, distributor, manufacturer |
Bloomsbury Publishing, |
Date of production, publication, distribution, manufacture, or copyright notice |
2021 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource (xiii, 172 pages) : |
Other physical details |
color illustrations. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"Explains what level design is and how to use it to make engaging video games"-- |
Assigning source |
Provided by publisher. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Level design (Computer science) |
9 (RLIN) |
18717 |
|
Topical term or geographic name entry element |
Video games |
General subdivision |
Psychological aspects. |
9 (RLIN) |
18718 |
|
Topical term or geographic name entry element |
Computer games design |
Source of heading or term |
bicssc |
9 (RLIN) |
18719 |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
Abstract with links to full text |
Uniform Resource Identifier |
<a href="https://doi.org/10.5040/9781501380907?locatt=label:secondary_bloomsburyCollections">https://doi.org/10.5040/9781501380907?locatt=label:secondary_bloomsburyCollections</a> |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
e-Book |